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Performance Capture Animation in Unreal Engine

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35 Application spots left

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Performance Capture Animation in Unreal Engine

Details

Performance Capture Animation in Unreal Engine

APPLICATION GROUP 2
Applications Open:
February 3, 2026

THIS CIRCLE IS PERFECT FOR

  • Students
  • Recent Grads
  • 3D animators in their early careers

WHAT TO EXPECT

  • Unreal Engine animation pipeline workflow basics.
  • Motion Editing and Performance Capture description and exercises.
  • Building your network, discussing career path possibilities related to our topic, learning to research, and maintaining a resource document.

WHAT NOT TO EXPECT

  • Fundamental animation skills
  • Fundamental software classes.
  • Unreal Engine classes (we are covering basics and I will guide you through tutorials)

Qualification Criteria

Student (final year)
Aspiring Professional (0 yrs of experience)

Day / Time

Times Per Month:  Twice 
Day / Time:  Saturday 10PM
Timezone: EST

* You must meet the qualification criteria AND be able to attend the posted day/time of the circle (please note the timezone posted)

CIRCLE DESCRIPTION

Are you a performance capture or motion capture artist looking to break into the industry? Do you want to help create fantastical creatures, inspiring superheroes, and otherworldly aliens? Do you dream of working on major film franchises and working with amazing actors and technicians to bring the impossible to life? This circle might be for you!

During this circle, you will have the opportunity to get hands-on experience by creating a short piece using stock motion capture data and self-captured facial. We’ll learn the essentials of what it takes to get started in this part of the industry and gain tools for protecting your personal time. By the end of the term, you will:

  • Understand the Performance Capture and Motion Editing Pipeline and how these steps fit into the overall production process.
  • Learn about various jobs related to this field, what helps to get the job, and the path one might take from the first gig to Supervising.
  • Gain a clear picture of how recruiting works and the job application process.
  • Learn how to show up professionally so that recruiters and bosses take notice of you.
  • Develop tools for managing the stresses and anxieties that come along with making the leap into the industry.
  • Set yourself up to learn to make time for both getting ahead at work and making sure you don’t miss out on family or other personal obligations.

I look forward to meeting you and helping you learn how to break into this dynamic field.

ADDITIONAL Application Requirements

Please submit the following as part of your Application Profile:
*(AFTER you click to apply, you must go into your member profile and complete the member-specific portion; these requirements should be submitted through that profile):  

  • Please provide a personal Statement explaining why this circle is right for you
  • Animation Reel (if you are still a student, please provide examples of your work so far)

Circle Leader

Carol Madrigal

Carol Madrigal is a Motion Editor for WETA FX and a freelance Unreal Engine artist. Her passion for art and creative work started when she was very young. While growing up in Venezuela she started by creating Virgin Mary banners for events at her Catholic School.

After receiving a scholarship to study at the Savannah College of Art and Design, she immigrated to the US, earning a BFA in 2D and 3D animation in 2002. Following graduation, she landed a motion capture artist position with Giant Studios, where she mastered the Giant/Lightstorm software suite. Carol has been credited as a motion capture artist in a multitude of films and games such as Polar Express, James Cameron’s Avatar, Thor: Ragnarok, Avengers: Infinity War, Avengers: End Game, She Hulk, Avatar: The Way of the Water and more. Her resume includes names from leading studios such as Profile Studios and WETA FX.

ADDITIONAL INFORMATION

Current Title: Senior Motion Capture Animator

Studio / Employer:  Freelance

LinkedIn Profile: LINK

Performance Capture Animation in Unreal Engine

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